This section will explain basic concepts of Elympics SDK.
Correct designing and implementing players inputs in Elympics with examples.
📄️ State synchronization
What is network state and how is it synced between server and players?
Using player-to-server and server-to-players method calls in your game logic
📄️ Instantiate / Destroy
Creating and destroying networked objects.
📄️ Game loop
How the ticks work?
📄️ Lifecycle events and actions
Providing listeners for network or game events and managing the game lifetime.
Matchmaking queues configuration for all match types.
Make your games accessible on the global scale.
📄️ External Game Backend integration
Respond to match events with your additional game backend service
Rank your players and provide competitive exprience of becoming the number one!