Guide

A brief overview of the features

Inputs

Correct designing and implementing players inputs in Elympics with examples.

State synchronization

What is network state and how is it synced between server and players?

Instantiate / Destroy

Creating and destroying networked objects.

Game loop

How the ticks work?

Lifecycle events and actions

Providing listeners for network or game events and managing the game lifetime.

Lobby & Matchmaker

Play with friends or organize championships with our matchmaker!

External Game Backend integration

Subscribe to match events with your additional game backend service

Coming from Client Authoritative

Key things to know when coming from client authoritative frameworks